Science+Fiction

__Definition of Science Fiction__ Science fiction is a genre of fiction in which the stories often tell about science and technology of the future. It is important to note that science fiction has a relationship with the principles of science—these stories involve partially true-partially fictitious laws or theories of science. It should not be completely unbelievable, because it then ventures into the genre fantasy. The plot creates situations different from those of both the present day and the known past. Science fiction texts also include a human element, explaining what effect new discoveries, happenings and scientific developments will have on us in the future. Science fiction texts are often set in the future, in space, on a different world, or in a different universe or dimension. [|Source] =__Jules Verne__ = Jules Gabriel Verne was born on 8 February 1828 in Nantes, Pays de la Loire, France, the first of five children born to Sophie Henriette Allotte de la Fuye (d. 1887) and Pierre Verne (1799-1871), attorney. In the busy maritime port city and summers spent on the Loire River, Verne was exposed to the comings and goings of schooners and ships that sparked his imagination for travel and adventure.[|Source] I believe that this life atmosphere brought up the idea for his many books about adventures in water. The more prominent among these water sci-fiction adventures is his very famous, award-winning book, 20,000 Leagues

=__Isaac Asimov__ = Isaac Asimov was the most famous, most honored, most widely read, and most beloved science fiction author of all time. In his five decades as an author, he wrote more than four hundred books, won every award his readers and colleagues could contrive to give him, and provided pleasure and insight to millions.

Isaac Asimov was born in Russia in 1920 and grew up in the USA. His fantastic career as a science fiction writer began in 1939 with the appearance of a short story 'Marooned Off Vesta', in Amazing Stories. He won the Hugo Award four times and the Nebula Award once. With nearly five hundred books to his name and several hundred articles, Asimov's output was prolific by any standards. He died in 1992 at the age of 72.[|Source] I'm not the most dedicated readers of Asimov's books, so Avi please edit this.

= __Eoin (Owen) Colfer__ = Eoin (pronounced Owen) Colfer has written a number of award winning books.(if you find any awards typed them here). Eoin was born in Wexford (a place off of Ireland) in 1965. Among his books I like (part of) The Artemis Fowl series and The Supernaturalist. Owen, in those books, writes of super advanced technology in extremely interesting situations. This semi-tall-tale writing style classifies him in the science fiction section. Eoin is coming out with a new book called "And Another Thing: Book six of the Hitchhikers Guide to the Galaxy. (no source for this one)

= __Stephen Hickman__ = Stephen Hickman has been illustrating science fiction and fantasy for three decades. His work is inspired by the masters of fantasy and science fiction writing — J.R.R. Tolkien, H.P. Lovecraft, A. Merritt, Edgar Rice Burroughs and Clark Ashton Smith.

Hickman’s work has earned him critical acclaim, including a World Science Fiction Convention's Hugo Award and 5 Chesley Awards from the Association of Science Fiction and Fantasy Artists. Since 1976 Hickman has illustrated over 400 covers for Ace, Baen, Ballantine, Bantam, Berkeley, Dell, Del Rey, Doubleday, Phage Press, Tor, Warren Publications and others. In 1988 Hickman wrote //The Lemurian Stone// (Ace Books), which formed the basis for his //Pharazar Mythos// illustrations, //The Lion Pavillion//, is one example, and is also reproduced along with //The Archers//, in the 1994 edition of //Spectrum//. In 1994 he was awarded a Hugo Award from the World Science Fiction Convention for the United States Postal Service’s Space Fantasy Commemorative Booklet of stamps, the first official recognition by the government of the SF (science fiction) genre. [|source]

=__ William O'connor __=

W illiam O'Connor was born on Long Island, New York. From an early age drawing and painting became a driving force in his life. Enrolling at the age of ten to the Huntington School of Fine Arts (HSFA) he was soon able to learn the fundementals of painting, drawing and sculpture in order to focus and bring to life the visions of his imagination. Studying under the mentorship of Joseph Mack for eight years at the HSFA William graduated from Harborfields Highschool with scholarships to several leading art schools. C hoosing to attend Alfred University for its diversity and intimacy he soon began to explore various forms of expression including acting and philosophy, but always returned to painting, and the subjects of Science Fiction and Fantasy. During his junior year at Alfred William began to enroll himself in illustration programs at The School of Visual Arts and Parsons School of Design in Manhattan. In his senior year he began his professional career by receiving his first commission. G raduating from Alfred University with honors William returned to Long Island to begin his life as a freelance illustrator. Over the next several years he would be involved with hundreds of projects from companies around the country, including Del Rey Publishing, Harper Collins, Lucas Films, Alderac Entertainment Group, Doubleday Books, TSR Inc., White Wolf Publishing, Wizards of the Coast and many more. William has executed over three thousand illustrations for the gaming and publishing industries, as well as production designs, concepts, posters and advertisements.

=__ Andy Hopp __= = __​__ = Since 2001 I have been working as a freelance illustrator, writer, web designer, graphic artist, art director, convention organizer, and game designer. Although my hand is in many metaphorical cookie jars, I've become relatively well known for my weird creature illustrations and concept art (the stranger the better). I've illustrated dozens of published games and books, written several (including the critically acclaimed //Low Life//), organized the most fun convention on Earth (Con on the Cob), and created the Wanderers Guild —a collaborative fantasy endeavor and game publisher[|Source]